Battlefield 3 / StarCraft II

All servers updated to R8

Just as the title says, all servers have been updated to the latest patch.

Change list:
* Crashfixes
* RCON bugfixes; banList.add can now ban on player name
* Fixes for team & squad handling, both during and between rounds
* Server’s online state is displayed in the “GameId:” field in the server window (see server provider documentation)
* A server that is not on the IP whitelist will disconnect/reconnect to the backend after each failed attempt at publishing itself – so you do not need to restart game servers manually after DICE has modified the IP whitelist in the backend.

Go Back to Karkand in December

Our dedicated Back to Karkand team continues to make awesome progress on this expansion pack, which will be available in December at no extra charge to everyone who pre-ordered Battlefield 3. If you didn’t pre-order, you’ll be able to purchase it for $14.99, 1200 Microsoft Points, or the equivalent in your local currency, at the same date.

It contains four of the most loved Battlefield 2 maps boldly re-imagined in Frostbite 2: Gulf of Oman, Sharqi Peninsula, Strike at Karkand, and Wake Island. You’ll also get to patrol the battlefield with your favorite Battlefield 2 vehicles and weapons, and the expansion pack also features the return of the exciting variation on Conquest called Conquest Assault (more on that later). And for those of you who love your persistence, you’ll get new “Assignments” to complete for unlocks (we’ll talk more about Assignments soon)!


Read the whole post on Battlefield’s blog located here.

7 Ways Battlefield 3 is Improving

To see DICE’s latest blog post, click here.

It’s interesting to read just how much criticism Battlefield 3 is taking, specially on the PC side of things. On one side, players say the game is excellent… on another, players say they want something more like Battlefield 2. I’m going to take this time to get up on my soapbox and say what I think:

Battlefield 2 was good in 2005 when it was released. In fact, it was incredible. However – times change and products evolve to stay fresh and exciting. If DICE kept putting out the exact same product from 2005, people would start to lose interest eventually. But how do you make everyone happy in this situation? The answer is you can’t make everyone happy. Enter Call of Duty: Modern Warfare. COD instilled in gamer’s minds that gameplay should be a quick, one man army style with plentiful rewards… Halo kind of did the same thing. Gamers developing more of a “I want this now” kind of mentality. Then there’s Battlefield (not Bad Company) off on it’s lonesome. Larger maps and longer games compared to COD.

Where am I going with this?

Games need to evolve to stay entertaining and be competitive in the market, however Battlefield shouldn’t be directly compared to the likes of Call of Duty or Halo… unfortunately that is the direction it’s falling into. Some of the changes to the Battlefield 3 were good, while others were just bad decisions altogether. I’m mostly talking about the features and design. The game chat took a step backwards. No VoIP. Awful minimap, etc.

It will be interesting to see what happens to the community and negative forum topics once MW3 drops…

– Extrix

BF3 Servers Updated to R6

All 3 servers have been updated to version R6.

R6 Patch Notes (highlights)
– End of round crash fix
– Connection fix to avoid players occasionally being rejected during a join attempt
– Ghost server fix
– Enhanced kick reasons to better match situations for which they are issued


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TWL Tournament Server Settings for Battlefield 3

Seems like we will be running our SCRIMS with this script.  BOOYA


vars.gamePassword “(ENTER YOUR GAME PASSWORD)”
vars.serverName “(ENTER YOUR SERVER NAME)”
vars.bannerUrl “”
vars.serverDescription “”
vars.friendlyFire true
#vars.noInteractivityTimeoutTime 300
#vars.teamKillCountForKick 0
#vars.teamKillValueForKick 0
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting false
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed true
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth false
vars.roundRestartPlayerCount 2
vars.roundStartPlayerCount 16
vars.onlySquadLeaderSpawn false
vars.allUnlocksUnlocked true
vars.soldierHealth 100
vars.hud true
vars.playerManDownTime 100
vars.playerRespawnTime 100


3D Spotting: OFF
Friendly Fire: ON
Health Regeneration: OFF
All Unlocks: ON
Squad Leader Spawn: OFF


Tactical Flashlight (On Primary Gun)

BF3 Lag / Rubber Banding Issues and Possible Causes

Received some emails from our server providers regarding Random Server Crashes, Lag and Rubber Banding… No fix yet, but here are some of the reasons why its doing it.

Random Crashes

  • The servers are crashing, EA / DICE is aware and is working on it (seems to be when map changes)
  • other known issues, “Game Types” only support so many players, and there are servers out there running more players in the game mode then they should be playing and its causing the game to crash.
Rubber Banding Lagging etc..
The problem is the battlelog is connecting people to servers that they probably shouldn’t play on,  latency and throughput of the connection to the server is horrible most likely due to the server being across the country.
Other noticeable bugs are with Radeon cards with Crossfire.. GRRRR.

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New Murmur (Mumble) Server Setup! Connect Away

Yes sir! we got a new mumble server. Mumble is the client, Murmur is the server.

We are running the latest murmur server, hostname: download the client here.

Ventrilo requires you to buy hosted service to get past 8+ players, which I am not a fan of I am a server admin and to be quite honest why pay 15 bucks a month when you can do it your self.

However I will donate to the Mumble/Murmur open source project since it seems like the right thing to do.

Setting up the server took 10 minutes, you can set one up if you have a private server of some sort or even dedicate server.

You should be good to go!